Finally some progresss
Edit: forgot to publish this with update v7. Original publish date of this devlog should be April 29th 2021
This one took a bit more time than expected. Something totally insane happened in my day job and I was unable to work on the game for over a month. I am starting to slowly get back into some sort of routine, so I hope future updates will be more frequent again.
The main feature of this path is a new environment model for current map/mode. The original was always intended as a placeholder. The model is done but the texture (the entire scene is on one texture) is still unfinished so consider this as a base for future improvements. There will be posters, labels and text on the walls (everything you would expect from a metro station). The model for the second map/mode is also already in the game but you can’t access it at the moment (hopefully in the next update).
Another thing I managed to fit into this update is a new feature called Patterns, which you can enable in options. The patterns are preset block types spawned at specific lines; what this means is that you are supposed to remember and recognise these patterns and perform specific movement to correctly activate your selection. For example move your right hand clockwise through selection points, duck and move your hands to the sides, etc. This setting also interacts with Spawn walls setting so that several (not all) patterns will include walls for extra difficulty (and extra points of course) if you enable both settings.
There are also a few minor tweaks to the spawn mechanism (it now remembers previous spawns and will adjust next spawns so it would appear to be more “planned”), few bug fixes and some performance improvements.
I still need to balance and tweek everything (timing, values, point gains, etc.) but at this point, all planned features for the first map/mode are in so I will start to work on the next map/mode. Some features will be similar to the first map/mode but most will be brand new mechanics……... mechanics I am not sure how to make at the moment :-)
Change log:
- UI is almost unusable, be warned!
- New environment model (rough version)
- New Spawn patterns setting. When enabled, occasionally spawns one of several predefined combinations of block types and walls
- Spawn walls and Spawn patterns will no longer spawn two of the same type in a row
- Add new face type
- Spawned blocks and walls will now self destruct when game is stopped
- You will no longer get points for hitting the walls
- Various performance improvements
Files
Get Attack on Aera City
Attack on Aera City
Status | Prototype |
Author | TalsiSunstorm |
Tags | Brain Training, exercise, Oculus Quest, reflex |
More posts
- Bad news...Mar 17, 2022
- What is happening…...Jun 18, 2021
- Patch v6Mar 18, 2021
- Patch v5Mar 11, 2021
- Patch v4Feb 15, 2021
- Patch v3Feb 05, 2021
- Patch v2Jan 25, 2021
- My first gameJan 20, 2021
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